Oath Spells: Crown spells are a mix of useful and useless spells. At Higher Levels. Monk: Monk abilities rely on you being unarmored, which is the opposite of how you should be kitting out your Paladin. A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and watches an orc war band celebrating its recent victory. The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. Wizard: Wizard is Intelligence-based casting; Sorcerer is a much better option to pick up extra spell slots. . By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. Tehehe, ours is a Silver Dragonborn Paladin in our current Curse of Strahd Campaign, he is very happy about it. 9th-Level: Counterspell is the best spell because it beats any spell…provided that spell is of equal or lower level. Protective Spirit: This makes Aura of the Guardian safer to use and helps keep you alive. 1 1st Level 2 2nd Level 3 3rd Level 4 4th Level 5 5th Level 6 References Bless1:219 Command1:223 Compelled Duel1:224 Cure Wounds1:230 Detect Evil and Good1:231 Detect Magic1:231 Detect Poison and Disease1:231 Divine Favor1:234 Heroism1:250 Protection from Evil and Good1:270 Purify Food and Drink1:270 Searing Smite1:274 Shield of Faith1:275 Thunderous Smite1:282 Wrathful Smite1:289 … Hunter’s Mark is a nice damage boost against single targets, granting you the edge on damage when you’re still low level and suffering from only having a single attack per round. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. While the options presented here may be the optimal build for a paladin (in my opinion), the beauty of D&D character creation is that the only limit is your imagination so feel free to build your character whichever way you want to. Outlander: Athletics is a good skill to have, but that’s all this background offers. Dexterity: Paladins don’t gain access to a ranged combat style. Dueling: The bonus 2 damage while using a 1-handed weapon closes the damage gap between a longsword and a two-handed weapon, making this the best style for a “sword-and-board” style Paladin. Great Light: utevo gran lux: no 60 13 500 Support DND-spells.com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. ZarielMToF: Good ability score increases, spells, and extra smites. Uthgardt Tribe MemberSCAG: Useful for an Oath of the Ancients Paladin looking for Survival. If there’s nowhere to move, the creature can use the Dodge action. Your divine magic grants you healing and abjuration to enhance your abilities. EladrinMToF: Charisma, and the teleportation ability make a nice combo. Shield Master: If you’re a dueling combat style paladin fighting with a shield, this feat is incredible. Dominate beast suffers from the same DC dependence as the previous. Hit Points. TabaxiVGtM: feline agility functions even in heavy armor, so this race is actually viable for Paladin. Calm emotions is a strong area of effect spell, but only works situationally. As a paladin, you gain the following class features. Ranger: Ranger offers a second fighting style, but not much else. The best kind. The paladin’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis). Roleplaying a paladin in DnD always meant that you were someone who was a pain. Spell Name School Casting Time Range Duration Components; Bless: Enchantment: 1 … Medium Armor Master: You should be using heavy armor. Misty Step is much more useful, allowing you to teleport into or out of the battlefield, and make sure you’re exactly where you’re needed most. SCAG     Sword Coast Adventurer’s Guide Acrobatics: As a Strength-based class wearing heavy armor, Dexterity skills aren’t your forte. Oath Spells: Some of the options are bad and will never be used, but there are a few gems on this list. Noble: History is less useful than religion for you specifically, but persuasion is your main skill. ShipwrightGoS: The vehicle proficiency is the only things of value from this background. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Additionally, if the target is a creature, it must succeed on a Constitution saving throw or it has disadvantage on the next Ability Saving Throw it makes until the end of your next turn. Protection from Evil and Good is a very strong buff, especially when used to prevent or control possession and charm effects at low levels, when your party is particularly susceptible to them. Dual Wielder: Unfortunately, two-weapon fighting isn’t a combat style available to you, or this would be agreat way to increase your AC. Command is somewhat less useful. In Dungeons & Dragons 5th Edition, Paladins can access useful divine spells. 5th-Level: Both spells are situational, and not terribly useful unless you specifically need them. Stout: Extra durability in a small frame. Criminals are evil. Marine Layer. Paladins are required to be Lawful, which means you need to role play specific ideals. Warding Bond is a great way to ensure a squishy character stays alive, shunting damage they would take to you instead. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath. ERLW     Eberron: Rising from the Last War DispaterMToF: Useful if you’re an inquisitor. Charisma:- With Charisma, you can fuel most of the dnd 5e Paladin’s skills, like spellcasting and Aura of Protection. Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets. The spell list isn’t stellar, but Paladins can always convert them into Divine Smites, so it doesn’t matter. So I imagine that as she gets more and more frustrated about not finding him, she goes down that darker path until she becomes an oath breaker. 5th-Level: With a low spell DC, Hold Person is risky and unreliable. 9th-Level: Beacon of Hope is just bad for Paladins to use. Some of the subraces add even more. The guidance of a strong breeze. 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